Welcome to StackEdit! Hey! I’m your first Markdown document in StackEdit 1 . Don’t delete me, I’m very helpful! I can be recovered anyway in the Utils tab of the Settings dialog. Documents StackEdit stores your documents in your browser, which means all your documents are automatically saved locally and are accessible offline! Note: StackEdit is accessible offline after the application has been loaded for the first time. Your local documents are not shared between different browsers or computers. Clearing your browser’s data may delete all your local documents! Make sure your documents are synchronized with Google Drive or Dropbox (check out the Synchronization section). Create a document The document panel is accessible using the button in the navigation bar. You can create a new document by clicking New document in the document panel. Switch to another document All your local documents are listed in the document panel. You can switch from one to anoth...
If possible, please buy a legal copy from Amazon Book Description Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREWTM uses QUALCOMM® s BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDKTM and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game. Editorial Reviews About the Author Ralph Barbagallo is a professional game developer who has worked on such games as Ion Storm’s Anachronox as well as various other PC and console projects. He currently runs Flarb Development, a game developer specializing in wireless entertainment. Product Details Paperback: 321 pages Publisher: Jones & Bartlet...