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Showing posts from December, 2013

First post using stackedit

Welcome to StackEdit! Hey! I’m your first Markdown document in StackEdit 1 . Don’t delete me, I’m very helpful! I can be recovered anyway in the Utils tab of the Settings dialog. Documents StackEdit stores your documents in your browser, which means all your documents are automatically saved locally and are accessible offline! Note: StackEdit is accessible offline after the application has been loaded for the first time. Your local documents are not shared between different browsers or computers. Clearing your browser’s data may delete all your local documents! Make sure your documents are synchronized with Google Drive or Dropbox (check out the Synchronization section). Create a document The document panel is accessible using the button in the navigation bar. You can create a new document by clicking New document in the document panel. Switch to another document All your local documents are listed in the document panel. You can switch from one to anoth

Enterprise Security: A Data-Centric Approach to Securing the Enterprise

BUY A PAPERBACK VERSION FROM AMAZON BUY A KINDLE VERSION FROM AMAZON DOWNLOAD PDF VERSION Book Description Publication Date:   February 22, 2013 In Detail Enterprise security redefined using a data-centric approach and trust models to transform information security into a business enablement process. It is a unique and forward thinking approach for deciding the best method to secure data in the enterprise, the cloud, and in BYOD environments. "Enterprise Security: A Data-Centric Approach to Securing the Enterprise" will guide you through redefining your security architecture to be more affective and turn information security into a business enablement process rather than a roadblock. This book will provide you with the areas where security must focus to ensure end-to-end security throughout the enterprise-supporting enterprise initiatives such as cloud and BYOD. "Enterprise Security: A Data-Centric Approach to Securing the Enterprise" will firs

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)

DOWNLOAD Book Description Publication Date:   July 21, 2009 This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Please note that this title’s color insert (referred to as “Plates” within the text) is not available for this digital product. OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The  OpenGL ® Programming Guide, Seventh Edition ,  provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewi

OpenGL Shading Language (3rd Edition)

DOWNLOAD Book Description Publication Date:  July 30, 2009   | ISBN-10:  0321637631  | ISBN-13:  978-0321637635   | Edition:  3 OpenGL ®  Shading Language, Third Edition,  extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once th

Pragmatic Thinking and Learning: Refactor Your Wetware

DOWNLOAD Book Description Publication Date:   October 28, 2008 Software development happens in your head. Not in an editor, IDE, or design tool. You're well educated on how to work with software and hardware, but what about  wetware --our own brains? Learning new skills and new technology is critical to your career, and it's all in your head. In this book by Andy Hunt, you'll learn how our brains are wired, and how to take advantage of your brain's architecture. You'll learn new tricks and tips to learn more, faster, and retain more of what you learn. You need a pragmatic approach to thinking and learning. You need to  Refactor Your Wetware. Programmers have to learn constantly; not just the stereotypical new technologies, but also the problem domain of the application, the whims of the user community, the quirks of your teammates, the shifting sands of the industry, and the evolving characteristics of the project itself as it is built. We'll jour

P vs NP: A very short brief introduction

My summary document, after Udacity CS313: An Introduction to Theoretical Computer Science. Suitable for undergraduate or Master computer science students. Link

Sync bookmark from Firefox to Chrome: easy, quick, without any extension

Recently, I want to sync my Firefox bookmark to Google Chrome. Obviously, I think it should be a trivial task, and tried with Google. But I soon feel disappointed - most first results returned with suggestion to install an extension, like XMarks, or EverSync. I decided to tried with EverSync - I expected that I can uninstall it after one time use. And EverSync requires me to install another plugin, FVD Tab. This plugin, at its turn, requires me to install another piece, calls Nimbus Note. I cancelled all of them, when lost all of my patient. After that, I found a very easy way to sync the bookmark from Chrome, without install anything: 1. Open Chrome settings, choose Import Bookmark and Settins: 2. A windows appears, and you can the browser you want to import. 3. You'are done!

Business Ethics: Decision-Making for Personal Integrity & Social Responsibility

DOWNLOAD This book is used as textbook in course: Business Ethics, MBA Program Prof. Ruth Ryan - Cruz 2013 Bristol University, California, USA. Book Description Publication Date:  June 18, 2010   | ISBN-10:  0078137136  | ISBN-13:  978-0078137136   | Edition:  2 Hartman/DesJardins is designed to prepare the student to apply an ethical decision-making model, not only in this ethics course but throughout her or his business discipline. This model teaches students ethical skills, vocabulary, and tools to apply in everyday business decisions and throughout their business courses. The authors speak in a sophisticated yet accessible manner while teaching the fundamentals of business ethics. Hartman’s professional background in law and her teaching experience in the business curriculum, combined with DesJardins’ background in philosophy, results in a broad language, ideal for this approach and market. The authors’ goal is to engage the student by focusing on cases

Essentials of Game Theory: A Concise, Multidisciplinary Introduction (Synthesis Lectures on Artificial Intelligence and Machine Learning)

DOWNLOAD Use as a textbook in Game Theory, Stanford, Coursera Book Description Publication Date:  June 27, 2008   | ISBN-10:  1598295934  | ISBN-13:  978-1598295931   | Edition:  1 Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them